Tipo de Trabajo Académico: Trabajo Fin de Grado
Notas: ABSTRACT This project has the objective of working the psychomotricity in the Primary School Classrooms through the opportunities that exergaming offers. Usage of Exergames as a di-dactic tool allows creating learning contexts, with a highly active and motivational content, that contribute to the development of the main motor skills in a playful way. Many studies endorse the opportunities, benefits, competencies and abilities that can be developed in the teaching-learning processes by exploiting video game´s educational poten-tial. For that reason, we have proposed a program directed towards five to six year old chil-dren, which consist on ten sessions to work out different psychomotor skills and sports by means of Wii Fit and Wii Sports video games. Thereby, through competent management of Exergames, the student body could foster and expand their psychomotor capabilities through playful and innovative activities. Finally, it´s stated that for a high-quality and effective learning it is critical to competences on the requirements the society demands from education. KEY WORDS: Psychomotricity, innovation, video games, Exergames, Childhood Education.