@article{LiarteGarcía:69593,
author = "Liarte García, Cristina and Bustamante, Juan Carlos",
title = "{Trabajo de la psicomotricidad a partir de videojuegos
activos en un aula de 3º de educación infantil}",
year = "2017",
note = "ABSTRACT This project has the objective of working the
psychomotricity in the Primary School Classrooms through
the opportunities that exergaming offers. Usage of
Exergames as a di-dactic tool allows creating learning
contexts, with a highly active and motivational content,
that contribute to the development of the main motor skills
in a playful way. Many studies endorse the opportunities,
benefits, competencies and abilities that can be developed
in the teaching-learning processes by exploiting video
game´s educational poten-tial. For that reason, we have
proposed a program directed towards five to six year old
chil-dren, which consist on ten sessions to work out
different psychomotor skills and sports by means of Wii Fit
and Wii Sports video games. Thereby, through competent
management of Exergames, the student body could foster and
expand their psychomotor capabilities through playful and
innovative activities. Finally, it´s stated that for a
high-quality and effective learning it is critical to
competences on the requirements the society demands from
education. KEY WORDS: Psychomotricity, innovation, video
games, Exergames, Childhood Education.",
}