Can a Wi-Fi WLAN support a first person shooter?

Saldana, J. (Universidad de Zaragoza) ; Cruz, De La ; Sequeira, L. (Universidad de Zaragoza) ; Fernandez-Navajas, J. (Universidad de Zaragoza) ; Ruiz-Mas, J. (Universidad de Zaragoza)
Can a Wi-Fi WLAN support a first person shooter?
Resumen: In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.
Idioma: Inglés
DOI: 10.1109/NetGames.2015.7383001
Año: 2016
Publicado en: Annual Workshop on Network and Systems Support for Games (2016), 1-3
ISSN: 2156-8138

Financiación: info:eu-repo/grantAgreement/EUR/H2020/Wi-5-644262
Financiación: This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No H2020 Wi-5-644262
Tipo y forma: Article (PostPrint)
Área (Departamento): Ingenieria Telematica (Departamento de Ingeniería Electrónica y Comunicaciones)
Exportado de SIDERAL (2017-03-02-08:36:11)

Este artículo se encuentra en las siguientes colecciones:
articulos > articulos-por-area > ingenieria_telematica



 Notice créée le 2016-07-14, modifiée le 2017-03-27


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